Wed 09:00 - TG06 Starts
Sun 16:00 - TG06 Ends |
Rules for the Counter-Strike competition:Maps:
de_nuke Basic rules:
Players: 5 vs. 5 The gamma boost can not be more than 1.3 Demo The demo/screenshot must be saved on your harddisk for at least 24 hours. Version: The contest will be played with the version CounterStrike 1.6. Only this version will be accepted. Extra programs Extra programs (i. e. Powerstrip) is allowed IF the game admins has acceptet it. Players:Only players that are registered on the team, at least before the signup stage 2, are allowed to play. A player can only be on one team, meaning that you cannot play for two different clans in the competition. Delays and missing players:If one or both teams are missing a player, they will have 10 minutes to get their player in after the scheduled start-time. If one or both teams does not have all players ingame within these 10 minutes, the team with most players ingame will win. If both teams have the same number of players ingame, the game will begin and the rest of the players can join as they are ready. If they do not show up, the game will be played as normal. If one team gets more players than the other, the game will also be played as normal. Dropout:If one or more players drops out of the game, the game must be paused. The team then has 5 minutes to get the player ingame again. The teams are allowed to get a reserve in the game, but if the team is not complete within 5 minutes. The other team can claim victory. Only one pause per team per match. Server:Game servers will be hosted and given out by the game crew. Server will be up in pure mode. Information on server configuration can be given if wanted. In semi-finals and towards finals the game crew will control the servers. Server failure:If the server crashes during a game before the 5th round, the whole match will start all over again. If not, the server restarts, the score stays the same and mp_startmoney will be set to 4500. Spectators:The only spectator that is allowed is the game admin, since HLTV will be available on every match after the qualification. Ingame:Each team in the game must have a unique clan tag, each member on the team must have the same tag so we can separate the teams from each other. This means that if your clans name is TCP, all clan-members must have the same prefix. (Read: Not [TCP], -TCP-, ]TcP[ etc. You must choose ONE!) Players are not allowed to open any configuration files manually for any reason or to have console enabled. It is the players responsibility to check that their console is not enabled prior to playing. If the console is found to be enabled after a match has commenced, that player will be removed from the tournament and a forfeit loss issued. Any player caught with any configuration file opened up manually will be immediately removed from the tournament area. If teams do not have a substitute player on the roster, they will then forfeit the match for lack of players. Tie:If there is a tie (15 - 15) in rounds, there will be an extra match-round where the first team that wins four (4) round wins, has won the game. Team change on round three (3). Cheating:Any form of cheating is not allowed. If cheating is detected, this must be documented with screenshots/demo and reported to the game crew immediately. The team that has a cheater will be disqualified from the entire competition. If a team is in any way interfering with another team while they play or prepare to the game they will be disqualified. Preparation is defined as, but not limited to; sleep, practice games and/or planning. Smoke:When the game begins all players must take a screenshot to prove that all players have 32bit. Throw a smoke and gather your players, WITH net_graph 3. The screenshot must be saved on your harddisk for at least 24 hours after the match. Map Exploits:You are not allowed to abuse bugs on the map to gain advantages under any circumstances. ( Flash-bug, Silent-plant, etc) If it happened by accident (which will be decided by game-crew), up to 5 rounds goes to the opposite team. If it is less than 5 rounds left to halftime/endgame the offending team will only loose the remaining rounds. Remember to report these cases to game-crew! Make sure you understand what exploits means. If in doubt, contact the game crew BombplantingThe bomb have to be visible, and you MUST hear it. (As in no silent plant) You are not allowed to boost while planting the bomb! Boost ( 2 jump-assist )Only three players at the same time is allowed to boost. That means: two player can help another player. Score Reporting:Game score must be reported at ONCE by the winner on http://www.partyticket.net, and the looser MUST accept this on http://www.partyticket.net If the loosing team hasn't accepted within 15 minutes after the game is finished, talk to a representative from the game crew. Complaints/other:If there is anything unclear about these rules, it is the players responsibility to contact the game crew and get a clarification as soon as possible. Game admins are available in the game crew area at any time when the games are being played. We are also available at Ventrilo and IRC #tg @ Qnet. At contact:When you contact a game admin or a representative from the other team you are playing, registered nicks must be used. You must also clearly indicate what team you are playing for. If it is regarding a match also include the match-number. Information Opening rounds:Opening rounds will be played at your own computers at The Gathering. The server will be set up by the game crew. IP and password to the servers will be given out at www.gathering.org approximately an hour before the match begins. Finals:The finals will be played in the game-park near the game crew-area. By "finals" we refer to the finals you are allowed to bring your own mouse, mousepad, keyboard and headset. If you wish you use voice-com you must bring your own microphone/headset with microphone. (Standard minijack-connection, no fancy stuff as customizing of the compo-machine setup will not be allowed). Voice-Com:A Ventrilo-server and a Teamspeak-server will be available during the matches. There will be public channels for just chatting but also password protected channels for every team if the teams wish to use them. Only official Ventrilo and Teamspeak-servers can be used. Summing up:
- Register on time Server settings:
This is the settings that the servers will use. The following server settings will be used for all matches:
For any kind of questions or anything game-related. Visit us at our IRC channel. #TG @ Quakenet (ex. irc.quakenet.org) These rules are based on the rules from TG05 and are edited by Christian "RipZ" Odbehr. |